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z_fires

Zea Development is proud to introduce z_fires, an innovative and sophisticated fire resource that sets a new benchmark for firefighting capabilities in the FiveM platform.

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Last updated 5 days ago


About

Zea Development is proud to introduce z_fires, an innovative and sophisticated fire resource that sets a new benchmark for firefighting capabilities on the FiveM platform. This resource offers unparalleled realism and functionality unlike any other available.

Elevate the level of firefighting capabilities on your server by implementing z_fires today.


Features

Efficient and Precise Particle Placement System

  • Accurately place fire seats or smoke sources in a designated location using the camera-based placement system.

  • Adjust the size of each particle dynamically using the scroll wheel during placement mode.


Different Types of Fire Behaviour

z_fires supports the simulation of multiple realistic fire behaviours, allowing for versatile and immersive firefighting scenarios.

Grass Type

  • Flames spread only to flammable materials (e.g., grass, wood), which are fully configurable.

  • Causes visible damage to terrain.

Vehicle Type

  • Flames are confined to the vehicle's bounds.

  • Flame scale adjusts based on vehicle size.

  • May spread to nearby flammable materials (e.g., grass).

  • Vehicle may explode after prolonged burning.

  • Causes visible damage to the vehicle.

Prop Type

  • Flames are limited to the boundaries of the prop.

  • Flame scale adjusts according to object size.

  • May spread to nearby flammable materials (e.g., grass).

Interior Type

  • Flames remain within designated interior zones.

  • Spreads only to configured flammable materials (e.g., plastic, cloth).

  • Smoke builds up after a threshold of fire is reached and accumulates at ceiling level.

  • PPV fans are required to clear interior smoke.

  • Causes visible damage to interior areas.


Automated Incidents

  • Automatically generates incidents across the map based on department and district configuration.

  • Randomly selects incident types from a configuration file (e.g., vehicle, grass, or interior fires).

  • Each district may have unique fire probabilities (e.g., rural = more grass fires, urban = more interior fires).

  • Resource includes a wide range of realistic incidents by default.


Advanced In-Game Incident Configuration/Creation System

  • Easily create and edit departments, districts, and incidents through an intuitive in-game interface.

  • No need to modify config files or write code manually.

  • Updates apply live and instantly for your users to enjoy.


Advanced Particle Manager System

  • Interface allows administrators and developers to view and manage every active fire or smoke instance on the server.

  • Fires can be tracked, edited, or deleted in real time for full administrative control.


Resource Integration

  • Supports integration with external CAD systems.

  • Fully open-source event system for customization.

  • Compatible out of the box with:

    • Albos FMS

    • Sonoran CAD

    • Infernos Pager

    • Infernos Station Alert

    • NightShifts MDT

    • Command&Control CAD

    • CodeM Dispatch

    • Emergency Dispatch

    • CD Dispatch


Potential Fire Smouldering & Reignition

  • Fires may smoulder after extinguishment and leave visible burn damage.

  • Smouldering fires can reignite and spread if left unchecked.


Comprehensive Discord Logging System

  • Automatically logs:

    • Fire creation and deletion

    • Smoke creation and deletion

    • Duty status events

    • Automated incidents

  • Logs are cleanly formatted and professional for server moderation use.


Permissions Support

  • Supports:

    • QBCore

    • Ace Permissions

    • QBOX

    • ESX

    • Standalone environments

  • Built-in framework detection and permission checks.


Language and Key Bind Configuration

  • Fully customisable language file to support translations or terminology changes.

  • Keybinds are easily reassignable via the configuration.


Support for All Hose Resources

  • Compatible with all major hose systems.

  • Hoses can be added, removed, or customised for use with the resource.

  • Extinguishment effectiveness can vary by fire type (e.g., smaller flames are extinguished faster).


Developer Exports

  • Includes a comprehensive range of client and server-sided exports.

  • Enables seamless integration with custom scripts and other server resources.


Performance

  • Idle usage: 0.02ms

  • Peak usage under load: 0.06–0.08ms

  • Includes a world-splitting system to prevent particle capping by only spawning activity within player proximity zones.


Fire Indicators

  • Visual indicators help guide users to fire locations for quicker response and situational awareness.


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