Resource Usage
This page will provide instructions on how to effectively utilize the resource.
Commands:
/createfire: This command opens a user interface with various options to customize the settings for the fire you wish to create.
/createfire_cmd [behaviourType, effectType, burnoutTime, spreadRadius]: This command allows users to create a fire through the command line, inputting the parameters instead of using a UI.
/createsmoke: This command opens a user interface with various options to customize the settings for the smoke you wish to create.
/deletefire [range]: This command allows users to delete fires within a specified range of their player.
/deletesmoke [range]: This command allows users to delete smoke within a specified range of their player.
/bookduty: This command opens a user interface with various options for booking on and off duty.
/forceincident [deptShortCode]: This command allows users to force an incident for a specific department.
/incidentconfigurator: This command opens the incident configurator, allowing you to create custom and complex incidents with ease.
/particlemanager: This command opens the particle manager, allowing you to manage, delete and teleport to various particles in the world.
/z_fire:refreshui: This command allows users to refresh the UI components if they are experiencing issues with UI components not filling with options.
Developer Commands:
/z_fire:roomkey: This command allows a user to get the roomkey, useful for manually setting up interior incidents.
/z_fire:grasstest: This command allows a user to create a test grass fire in the world
/z_fire:vehicletest: This command allows a user to create a test vehicle fire in the world
/z_fire:proptest: This command allows a user to create a test prop fire in the world
/z_fire:interiortest: This command allows a user to create a test interior fire in the world
/z_fire:dutyinc: This command allows a user to test themselves booking onto a department, set by default as shortcode LSFD.
Placing Particles in Spooner Mode:
Spooner mode is activated when a particle, such as a fire or smoke source, is placed. In this mode, users are able to view data on their screen related to the particle, such as its location, size, type of behavior, and material designation. Furthermore, a Help message will appear with details on all pertinent keybinds. While in spooner mode, users can modify the position of the particle by utilizing their camera controls.
Left Mouse Button: Confirm Placement of Particle
Right Mouse Button: Cancel Particle Placement
Enter: Focus on the User Interface (Can be used for movement of the UI)
Scrollwheel Up/Down: Adjust the scale/size of the particle
Particle Manager:
particle manager details here
Incident Configurator
incident configurator details here
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